title>Source Code Source Code: 02/2006

21.2.06

Led throwing action


I just saw this video from the Graffiti Research Lab at Eyebeam OpenLab.

It shows an installation of LED Throwies in action on a street corner in New York.

What's a LED Throwie? It's a lithium battery, a 10mm diffused LED and a rare-earth magnet taped together. You throw them on to anything metal to add a splash of light and color. The result is reconfigurable, night compatible, digital graffiti. Here's how to make your own. Wouldn't Lisbon look so more interesting?
(through Rhizome)

Sometimes Always/Sometimes Never



Sometimes Always/Sometimes Never are a set of two wireless interactive installations by Brazillian artist Giselle Beiguelman, presented at Life Goes Mobile, São Paulo, 2005 (Sometimes Always) and Festival Internacional de Linguagem Eletrônica, São Paulo, 2005 (Sometimes Never).

Sometimes Always discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment seems a movie frame that consumes and erases itself as soon as it is processed. The project consists of an interactive projection, based on generative systems, which allow the audience to shot images with cell phones with video cameras and send them via Bluetooth to big screens. On mouse over, the videos fragments in frames can be reorganized by the interactors, following the movements and draws they do with the mouse. When they interrupt the action, the videos restart without erasing the mosaic of images that was built by their activities on the screen. An intriguing image of difference and repletion emerges there. Always.

Sometimes Never is a (de)generative video which is decomposed through the inputs of its interactors. Videographic images, shot with mobile phones in the exhibition space, can be manipulated by keyboards and mouse and the audience edits, in real time, the order of its original frames, their position on the screen as well as introduce colored filters on the new images. When someone leaves the mouse, the original film restarts over the layers built by the interactors. The result is an imagetic and dynamic palimpsest, that consumes itself following and entropic logic where saturation produces erasing and fluid memories. The project dialogues with the series Sometimes Always, where the audience also shots images with mobile phones to be deconstructed by the same algorithmic process used here. In spite of their methodological and technical equivalences, Sometimes Always and Sometimes Never, are very different in their results and cognitive processes. In Sometimes Never the manipulation of images do not produce an entropic mosaic, but instable saturated palimpsests where it is impossible to repeat an action. Never.
(project descriptions by Giselle Beiguelman)

Giselle Beiguelman
Sometimes Always, 2005
Sometimes Never, 2005


Licença Creative Commons
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